Player Select Player and click to place one. WASD: A/D walk · W jump/swim · S dive/fast-fall. Fire, lava, Meltdown and explosions kill him; place another after death. Life falls in air and actively swims through liquids. A bright membrane surrounds darker cytoplasm, visible even when buried. Ice freezes life; heat thaws it. All strains paddle with their membrane, pushing contacting matter backward; the swimming gene gives a stronger stroke. Violet chemophiles digest oil, powder and nitro for extra fuel. Undigested nitro can still explode inside a cell. White predator horns drive into rival membranes, puncturing them into edible jelly. Fire and lava contact kill non-thermophiles, turning exposed cytoplasm into jelly. Orange thermophiles seek heat, turn it into food and shed surplus surface jelly. Lime radiophiles seek Meltdown with 98% lower contact mutation risk. Cyan roller organelles drive a rotating membrane that grips land. All five organelles can combine freely. Organelles steer movement toward nearby resources. Jelly feeds every strain; dead cells become jelly. Power: place turbines beneath flowing matter, then drag wires between the marked terminals. Flywheels retain momentum after flow stops. P supplies power; M+ and M− accept power to drive clockwise or counterclockwise. Connected wires glow with their signal. NAND outputs ON unless both A and B are ON; its logic signal is separate from the turbines’ generated energy.
Inside: stabilizing cytoplasm · Each life stroke has a new genome.
Slurry 0 particles 0 fps starting L/R click assigns · space pause · [] pen · 190 tools · WASD move · K replaces W material shortcut